
Or you can select them, see what they're unhappy about, and try to satisfy their needs and desires. You can select that person directly and have them arrested, detained, or executed which is a swift and ruthless way to quell dissent. You have all sorts of ways to deal with rebels and criminals. Been a while since I played but based on this screenshot I'm pretty sure it's that third one from the left. Also stuff like the most fertile areas for the various food crops and the like. You should be able to see statistics like crime, pollution, population density, etc and likewise where to place your police stations, landfills, and tenements by toggling the overlays, available in one of those menus just above your minimap. Does that exist in Tropico? An advisor is telling me about pollution and I issued one edict about it, are there other things I should do? I guess I am feeling that I don't really have a good handle on status I can't really find a panel that shows me things like pollution, econ, etc over time.In SC, a police station or fire house had a visible range that could be analyzed, does it work like that here? Or does it just matter that you have enough, regardless of placement?

In general, are the 'area of effect' for buildings.I think that I am supposed to use edicts to help fix this, is that right? I get random messages of has become a rebel or a criminal.I'm used to the Simcity way of using zones to connect a grid, how does it work here? Is this the range where power is available? Selecting the normal plant doesn't show a grid.

I built a power plant and nuclear PP and when I select the nuclear one it it shows a grid. I am making money but would like to know: I did the tutorial and started the first level.

I've played Simcity 4 and before as background, but Tropico seems a bit different. Hi all - I did a search but couldn't really find answers to the following questions, any hints much appreciated.
